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| Author | Thread Statistics | Show CCP posts - 10 post(s) |
![]() Helmut 314 |
Posted - 2005.01.07 10:32:00 -
[1] Edited by: Helmut 314 on 07/01/2005 10:43:22 Many nice ideas here, smugglers, q-ships etc. I would like to see the T2 indys capitalizing on their massive CPU. Maybe 2 variants per race, one Ưndustry-oriented, one military. Military type : 2-4 turrets / launcher slots 3-5 highslots 4-8 medslots 2-6 lowslots Base speed like a fast cruiser 2000-3000 m3 cargohold Grid enough to fit frigate size weapons and adequate defences. Bonuses to gunnery / missiles and shield tanking or armor repair. Purpose : Fleet ammo hauler with teeth, able to defend itself from frigate raiders but not powerful enough to be a true combat vessel. Skills : Industrial 4, Engineering 5, Mechanic 5, Support ship 1 Industry type : 1 highslot 0 turret / launcher 2-4 medslot 8 lowslots Base speed of 60-80 Base cargo of 25000 Heavy armor / shields Special ability to fit an OnSite Refining Module, a mobile refining thingamajig to support mining ops far from stations. Reduced efficiency, say 60% total yield with 5/5/5 refining. Skill reqs : Industrial level 4, Engineering 5, Mechanic 5, Support ship 1. Onsite refining module demands : Refining 5, Industry 5, Mining 5 Purpose : The empires response to starbases and ORE conglomerate mining barges, intensive refinery arrays etc. ___________________________________ Trying is the first step of failure - Homer J Simpson |
Helmut 314 Amarr J.H.E.N.R Pure. |
Posted - 2005.01.07 10:32:00 -
[2] Edited by: Helmut 314 on 07/01/2005 10:43:22 Many nice ideas here, smugglers, q-ships etc. I would like to see the T2 indys capitalizing on their massive CPU. Maybe 2 variants per race, one fndustry-oriented, one military. Military type : 2-4 turrets / launcher slots 3-5 highslots 4-8 medslots 2-6 lowslots Base speed like a fast cruiser 2000-3000 m3 cargohold Grid enough to fit frigate size weapons and adequate defences. Bonuses to gunnery / missiles and shield tanking or armor repair. Purpose : Fleet ammo hauler with teeth, able to defend itself from frigate raiders but not powerful enough to be a true combat vessel. Skills : Industrial 4, Engineering 5, Mechanic 5, Support ship 1 Industry type : 1 highslot 0 turret / launcher 2-4 medslot 8 lowslots Base speed of 60-80 Base cargo of 25000 Heavy armor / shields Special ability to fit an OnSite Refining Module, a mobile refining thingamajig to support mining ops far from stations. Reduced efficiency, say 60% total yield with 5/5/5 refining. Skill reqs : Industrial level 4, Engineering 5, Mechanic 5, Support ship 1. Onsite refining module demands : Refining 5, Industry 5, Mining 5 Purpose : The empires response to starbases and ORE conglomerate mining barges, intensive refinery arrays etc. ________________________________ Trying is the first step of failure - Homer J Simpson |
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