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Helmut 314
Helmut 314

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Posted - 2005.01.07 10:32:00 - [1]

Edited by: Helmut 314 on 07/01/2005 10:43:22
Many nice ideas here, smugglers, q-ships etc.

I would like to see the T2 indys capitalizing on their massive CPU. Maybe 2 variants per race, one Ưndustry-oriented, one military.

Military type :

2-4 turrets / launcher slots
3-5 highslots
4-8 medslots
2-6 lowslots
Base speed like a fast cruiser
2000-3000 m3 cargohold

Grid enough to fit frigate size weapons and adequate defences. Bonuses to gunnery / missiles and shield tanking or armor repair.

Purpose : Fleet ammo hauler with teeth, able to defend itself from frigate raiders but not powerful enough to be a true combat vessel.

Skills : Industrial 4, Engineering 5, Mechanic 5, Support ship 1

Industry type :

1 highslot
0 turret / launcher
2-4 medslot
8 lowslots

Base speed of 60-80
Base cargo of 25000
Heavy armor / shields
Special ability to fit an OnSite Refining Module, a mobile refining thingamajig to support mining ops far from stations. Reduced efficiency, say 60% total yield with 5/5/5 refining.
Skill reqs : Industrial level 4, Engineering 5, Mechanic 5, Support ship 1.
Onsite refining module demands : Refining 5, Industry 5, Mining 5

Purpose : The empires response to starbases and ORE conglomerate mining barges, intensive refinery arrays etc.




___________________________________

Trying is the first step of failure
- Homer J Simpson
Helmut 314
Helmut 314
Amarr
J.H.E.N.R
Pure.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.07 10:32:00 - [2]

Edited by: Helmut 314 on 07/01/2005 10:43:22
Many nice ideas here, smugglers, q-ships etc.

I would like to see the T2 indys capitalizing on their massive CPU. Maybe 2 variants per race, one fndustry-oriented, one military.

Military type :

2-4 turrets / launcher slots
3-5 highslots
4-8 medslots
2-6 lowslots
Base speed like a fast cruiser
2000-3000 m3 cargohold

Grid enough to fit frigate size weapons and adequate defences. Bonuses to gunnery / missiles and shield tanking or armor repair.

Purpose : Fleet ammo hauler with teeth, able to defend itself from frigate raiders but not powerful enough to be a true combat vessel.

Skills : Industrial 4, Engineering 5, Mechanic 5, Support ship 1

Industry type :

1 highslot
0 turret / launcher
2-4 medslot
8 lowslots

Base speed of 60-80
Base cargo of 25000
Heavy armor / shields
Special ability to fit an OnSite Refining Module, a mobile refining thingamajig to support mining ops far from stations. Reduced efficiency, say 60% total yield with 5/5/5 refining.
Skill reqs : Industrial level 4, Engineering 5, Mechanic 5, Support ship 1.
Onsite refining module demands : Refining 5, Industry 5, Mining 5

Purpose : The empires response to starbases and ORE conglomerate mining barges, intensive refinery arrays etc.




________________________________

Trying is the first step of failure
- Homer J Simpson
   
 
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